Cyberpunk 2077 / Skyrim of the Future
#Games
Ever have a game just suck you in? Course you're a nerd. Or are you? Not me to judge.
What I am to judge is the experience that I get , when gaming with modern games.
Back in the day games were designed to be dropped easily.
Save if it's an option (BIG DEAL Back in the day)
If not you just needed to be good, to get back to where you were.
Some games used passwords, which was super useful.
Modern games introduced save scumming, save editing, and save modding.
Let's talk about the later.
Skyrim is easy to mod. Custom language which is easy to pick up.
Tool kit, tool sets etc...
Cyberpunk on the other hand, requires full C level styled coding
and it's more of a DLC than it is a mod truly.
Sure some mods just mod the game basic like, others make drastic changes.
However - the method applied is what were talking about.
I started making a mod for Cyberpunk2077. I want to add a custom home.
With a large property and a fence etc.. etc... A Permanent house for me and my followers / lovers.
I've already managed to install a poly option. As well, I've managed to install multiple followers, and custom followers, as well as "ask to be follower" allowing a user to just grab an NPC they like.
This doesn't make any changes to the games core files, or the games quest files.(Didn't want to break anything first time around)
When I'm done , I'll have a compound of my favourite characters walking around - the trouble is getting them to act natural, and not just leave the compound and return to their default locations and actions.
The random NPCs are easy. They have their own logic that lets the game just pick up that they're idle etc...
The Specific Character NPCs. Like River Ward for example - he just ... Stands there... like this T - doing nothing lol. Dull
Anyway - just wanted to talk about it .
Thats all for now
Be Your Best
- h4
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